AI Insights · Timothy · October 2022
Top 5 Fidget Toys Games on Android in Europe Q3 2022
Explore the performance of the top 5 fidget toys games on Android in Europe during Q3 2022, analyzing downloads, revenue, and active users.
During the third quarter of 2022, the top 5 fidget toys games on the Android platform in Europe exhibited varying trends in weekly downloads, revenue, and active users. Here’s a breakdown of their performance:
Slime it: Slime Game Simulator from Hapy Games saw a consistent decline in weekly revenue, starting at about $2.3K in late June and dropping to $708 by the end of September. Weekly downloads also showed a downward trend, falling from around 3.9K to 624 during the same period. Active users decreased from approximately 13.9K to 10K.
Antistress - relaxation toys by JindoBlu experienced a peak in weekly downloads in mid-July at nearly 392K, which then gradually decreased to around 194K by the end of September. The app's weekly revenue displayed a slight increase, reaching a high of $328 in mid-August. Active users peaked at about 2.4M at the start of August and then saw a steady decline to 1.7M by the end of September.
Marble ASMR from Rollic Games, a newcomer released in mid-August 2022, showed a rapid rise in weekly downloads, starting from 108K in late August and reaching a peak of 181K by the end of September. Revenue also saw an upward trend, with the highest recorded at $1.6K in the last week of September. Active users increased significantly, from 98.9K in late August to about 306K by the end of the quarter.
Squishy Ouch: Squeeze Them! by Wanna Play Games LTD faced a sharp decline in weekly downloads, starting at around 9.5K in late June and dropping to zero by early August, maintaining zero downloads through the end of the quarter. Weekly revenue followed a similar pattern, starting at $122 and decreasing to $37 by the end of September. Active users also saw a steady decline from approximately 63.8K to 31.8K.
Fidget Spinner from Ketchapp had modest weekly downloads, peaking at 127 in mid-July and fluctuating around 20 to 62 downloads towards the end of the quarter. Revenue remained relatively low, with the highest being $76 in mid-July and down to $33 by the end of September. Active users decreased from around 645 in late June to 287 by the end of September.
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